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Old Feb 07, 2007, 01:45 AM // 01:45   #1
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Default Water elementalists?

I love play ice so I choose to play a water ele, but tons of people told me water ele sucks, I played Arena a few days, felt it was not that bad, I thought water ele should use their slow/knockdown effect to let enemy can not run easily from my party and do some AOE damage. since I'm still a newbie ele, anyone tell me some advice about water ele in PVP?
Water Trident
Deep Freeze
Maelstrom
Armor of Mist
Water Attunement
Aura of Restoration
Glyph of Lesser Energy
rez signet

Last edited by Shadowlion; Feb 07, 2007 at 02:01 AM // 02:01..
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Old Feb 07, 2007, 01:53 AM // 01:53   #2
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Rust and blurred vision are no no's. also, you have 2 water tridents here. Put in another snare, a rez and you should be good. I cant think of any skiils off the top of my head, but there are some good non- snare water skills out there. Also, you might want to change out water trident for something like mind freeze instead, because the kd isnt really that important and not many enemies run. but trident is good for pvp. Also, if you go e/mo, you might choose something like heal party or aegis.
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Old Feb 07, 2007, 02:01 AM // 02:01   #3
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I made a mistake, the second water trident should be Armor of Mist.
And yeah, forgot rez signet
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Old Feb 07, 2007, 03:23 AM // 03:23   #4
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I dont like pur water eles, I think if you are speccing in water you can go dual element and take Air/Water hybrid. there is some good synergy there.
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Old Feb 07, 2007, 08:37 AM // 08:37   #5
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Quote:
Originally Posted by Coloneh
I dont like pur water eles, I think if you are speccing in water you can go dual element and take Air/Water hybrid. there is some good synergy there.
You many not like them, but some people do. I am one of them. Sometimes I do use an Air/Water build but when I choose to use water it's often water only.

As for taking a res...I never do. Don't feel you have to take a res...especially not Ressurection "One-Hit-Wonder" Signet. In PvE it is a useless waste of space on an Elementalist skillbar.

I wish people would quit it with the heal party rubbish. An Elementalist's job i s n ' t to heal. So what if an Elementalist can heal with Heal Party more efficiently than a monk. I play monk also and rarely take Heal Party (exception being Abaddon's Gate) and never have any problems (no, I don't take Light of Deliverance instead ), but more importantly, I NEVER expect the Elementalist to either...in fact, I for one would prefer the elementalist to play ad a friggin elementalist and pump out the damage...ARGH...This "the only skill an ele really needs is Heal Party" is really starting to hack me off.

As for the OPs build, when I play water I rarely take Aura of Restoration. It' a good cover enchantment when you go water, nothing more. If I were you I'd consider taking Vapor Blade or Ice Spikes instead...I'm not saying don't take Aura of Restoration some of the time...I tend to when theyre's lots of enchantment strippers around, but unlike Air Magic, the health you get back off Aura of Restoration isn't worth taking it for the healing alone.

Last edited by Cebe; Feb 07, 2007 at 08:41 AM // 08:41..
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Old Feb 08, 2007, 02:39 AM // 02:39   #6
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Now I feel water spell with some monk protection spell is really nice.
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Old Feb 08, 2007, 03:36 AM // 03:36   #7
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Elementalists that don't use SF do bad damage. It's best to take that res like a good little beaver. Even SF is debatable now, with -119 damage or so in the last update.
Elementalists also have access to one of the best resses in the game: Glyph of Sacrifice+Res Chant. That should really be the end of the issue.

Shadowlion - Try using Extinguish and Aegis if you like the idea of Protection, along with Glyph of Lesser Energy.
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Old Feb 08, 2007, 03:40 AM // 03:40   #8
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My GW does not have Nightfall.
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Old Feb 08, 2007, 04:44 AM // 04:44   #9
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Extinguish is Factions, Aegis and Glyph of Lesser Energy is Prophecies or Core.

Glyph of Sacrifice as well as Resurrection Chant also does not require Nightfall.

A resurrection skill is good. A perfect scenario would mean no deaths, sure, but people do make mistakes, and ressing a monk, warrior, or anything would mean quite a bit.

By the way, consistent Elementalist damage before SF sucked. Still is, with the (questionable) exception of SF (now that it's partly nerfed).
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Old Feb 08, 2007, 07:19 AM // 07:19   #10
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Searing Flame is Nightfall spell right?
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Old Feb 08, 2007, 07:40 AM // 07:40   #11
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Quote:
Originally Posted by jesh
Elementalists that don't use SF do bad damage.
So so so wrong.

Quote:
Originally Posted by jesh
It's best to take that res like a good little beaver.
I usually go with henchmen and therefore need no res I actually never take a res with a human group anyway when I play Ele. DOn't get me wrong. I'm not against Ressurects, there is just no room for them on my ele's skill bar. Most of my other characters only take a res if they can take a reusable one.

Quote:
Originally Posted by jesh
Even SF is debatable now, with -119 damage or so in the last update.
This just made me LOL. Because, obviously, the ONLY skill an ele can use is Searing Flames!!

Quote:
Originally Posted by jesh
Elementalists also have access to one of the best resses in the game: Glyph of Sacrifice+Res Chant. That should really be the end of the issue.
Elementalists do no damage, QUICK!! What can we do to make them do less damage....make them take a skill to make a res faster...yea...there's a great use of a skill slot.

*bangs head off desk*

Quote:
Originally Posted by jesh
Shadowlion - Try using Extinguish and Aegis if you like the idea of Protection, along with Glyph of Lesser Energy.
I think my head is starting to bleed...

Quote:
Originally Posted by Shadowlion
Searing Flame is Nightfall spell right?
Yes, it is a Nightfall Skill. Don't worry about it...you don't need it!! Fire magic is very boring, you stick to Water if that's what you love..don't let this lot corrupt your mind


Mod Edit
LightningHell: Please don't get this zealotry off too much. Facts are good.

Last edited by Cebe; Feb 08, 2007 at 10:33 AM // 10:33..
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Old Feb 08, 2007, 08:31 AM // 08:31   #12
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Agreed with beaver for the most part, but fire doesnt get boring, as long as you rotate, you dont get bored. For me, I rotate from PvP to PvE to 4 elements to the various combinations of elements to making use of my secondary profession too. Thats 2x4x(4x4)x(9 professions)(4 atributes in each profession)=4608 ways to play an ele....thats if you only find one build with each of the combinations. Going water/air might have 2-3, you multiply that by 2 and you get 9216 ways/builds to play as an ele. If you play each build for 2 days (short atention span) you get 18 432 days of fun.....or 51.78 years! WOW!!! And to think i know ppl who quit becuase of bordem. I didnt even add the time to finish the new campaigns or the time to cap skills or to farm to buy skills. If each proffesion has 200 skills x 10 professions / 10 caps a day=200 days of skill caps. 25 ish missions per campaign x 3 campaigns x 60 mins to do the mission=75 hours of missions. if you play 2 hours a day thats another 37.5days! (if you get it right the first time). Im just stalling to study for physics.... well you can tell i like GW.
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Old Feb 08, 2007, 09:48 AM // 09:48   #13
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Quote:
Originally Posted by jesh
Elementalists also have access to one of the best resses in the game: Glyph of Sacrifice+Res Chant. That should really be the end of the issue.
So you're saying every ele should go E/Mo??

"Guys i'm going to be useless for most of this mission but don't worry I can res you nice and quick when you die..."
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Old Feb 08, 2007, 09:54 AM // 09:54   #14
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The two most effective (EFFECTIVE, I SAID) builds are currently Searing Flames, and an Elementalist/Monk support character.

Of course, I'm now "tainting" people's minds...
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Old Feb 08, 2007, 10:30 AM // 10:30   #15
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Quote:
Originally Posted by LightningHell
The two most effective (EFFECTIVE, I SAID) builds are currently Searing Flames, and an Elementalist/Monk support character.

Of course, I'm now "tainting" people's minds...
Who are you refering to?

I'd guess me, but I wasn't commenting on what you said.
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Old Feb 08, 2007, 10:37 AM // 10:37   #16
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Or blind bot, which prevents more damage then a monk can. Air is actually pretty good now (and my favourite type to play). I have to agree that eles lack in consistent damage, and the attunement system is teribly fragile (all energy management put into enchantments with sucky cast times/recharge FTL!!!), but they can do more then play a gimped monk or a nuker.
Slow hexes are incredibly powerful, it can take tons of pressure off the team. Blind really screws over melee, and with the changes to weakness enervating charge is great now.
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Old Feb 08, 2007, 08:24 PM // 20:24   #17
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Rust and Blurred are pretty good actually. Res Sig, Heal Sig, etc. being your main targets. Blurred is also good for partially gimping physicals (hexes are not as easy to remove as blind).

Not the greatest things in the world, but not terrible either...
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Old Feb 09, 2007, 12:07 AM // 00:07   #18
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I didn't say that everyone should play a E/Mo, or that there's anything wrong with not playing fire. I'd rather have along a water elementalist than a SF "nucker". Just don't expect to have damage coming from any other skill than SF.

bungusmaximus, generally a blind bot is a E/Mo support character.

On res skills: 1 of your skills is not worth 7 of your team mates, nor is it even worth 4 of a henchman's. This is a fact. Unless you're in AB, you design a build with 7 skills and a res. (or unless you're a monk)

Last edited by jesh; Feb 09, 2007 at 12:09 AM // 00:09..
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Old Feb 09, 2007, 12:31 AM // 00:31   #19
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Quote:
Originally Posted by Celestial Beaver
So so so wrong.
Considering SF was aoe and stacked very well with other elementalists and was sustainable it put it above the *theoretical* lightning strike spam in Why Nuking Sucks without including the burning damage or any other attack skills if observed within each 5s window. Which also puts it above the frenzy IAS of axe as well.

Seriously read the thread and try to understand what the recharges are(cast times, aftercast times, etc), the difference between spike and averaged dps, and how exactly why nuking sucks in addition to why other nukes are below SF in overal damage.
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Old Feb 09, 2007, 05:14 AM // 05:14   #20
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Quote:
Originally Posted by Razorwood
So you're saying every ele should go E/Mo??

"Guys i'm going to be useless for most of this mission but don't worry I can res you nice and quick when you die..."
Huh? you're using memser skills?
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